Advanced Chess Lessons by Amateur World Champion
What you'll learn
These personalized chess lessons will focus on helping you deepen your understanding of chess strategy while developing (& applying) a strong chess thinking system across all phases of the game (opening, middlegame, endgame). We will discuss: 1) Developing & Applying a well structured chess thinking system across all phases of the game (opening, middlegame, endgame) by reviewing several examples in-depth. 2) Discuss Resources & Methods to train your thinking system further for each phase of the game. 3) Critical analysis of your own games. Delve deeper into one of the most important chess training methods. 4) Using chess software effectively (engines, databases, etc.) for your game analysis & other training. At the end of the class, you will have a 1-page summary of your chess thinking system as applied to each phase of the game based on your current level of strength.
This class is perfect for
Chess Beginners & Intermediate Players.
The class content for players up to a rating level of ~FIDE ELO 1600.
players at higher levels (~2000) can also enjoy and improve from it!
In 2018, I became an ACO World Amateur Champion, by winning the ACO World Chess Championship event in Greece in the 1600-1800 category. I did this despite being an unrated player amongst ~80 rated players from 16 countries with a rating performance of 1991.
These 2 Chessbase India articles & YouTube video interview covers my background/experience in much greater detail. 1) https://chessbase.in/news/Ashwin_Subramanian_becomes_ACO_World_Champion 2) https://chessbase.in/news/Ashwin_Subramanian_ACO_World_Champion 3) https://youtu.be/o9KaukG99_c
What to bring
1) Preferably take the trial or basic class first so that I can understand your chess strength & we can build a foundational thinking system. (Not mandatory)
2) An account in any online platform such as Chess.com, LiChess.org, PlayChess.com, etc. Have some played games that we can use for analysis using your thinking system. (alternatively, we can use a database of your games)